FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.

What is digital art?

It’s art created using an electronic device as opposed to using traditional media like paint, papers, pencils, collage, airbrushes, etc. The tools you need are A computer pc, Mac, laptops, tablets, like iPads & Surface, Pro Drawing tablet like the Wacom Intuos.

There are also independent brands like Yiynova. If you have a tablet like an iPad then it's already a drawing tablet.


Optionally you'll need a scanner to scan in your drawings if you prefer a partial digital workflow.

Most importantly you will need a drawing software! Many of you have heard of Adobe Photoshop
Illustrator Autodesk Sketchbook & Corel Painter.

These are commonly used in the creative industry however they can be quite expensive if you're just starting out or doing this for fun.

You also have mid range priced software that is more affordable and just as good Then there are free programs you can use as well.

My experience is mainly in Photoshop Illustrator and Clip Paint Studio However what is important is not what software you are using but that you learn how to use all the perks of a digital workflow to its full advantage Digital art like any other medium has its own strengths and weaknesses.

It’s very flexible. You can save multiple versions of your work undo duplicate etc and you have access to every single color you can imagine.

It’s convenient. You’ll never have to worry about buying more paint different paint colors more paper. Or mess around with brushes eraser droppings etc.

On the negative side digital art can have a very expensive initial investment.

Digital art has very little “collector value” because unlike a physical painting or a traditionally inked comic page a digital file can easily be duplicated and there's no real way for you to sell the "original" copy.

You'll find that some college tutors can give you a hard time because they don’t view “digital art” as real art.

Is digital art a necessity to be an artist?

No. It’s a tool like any other. Having a computer graphics tablet and fancy software is no replacement for actual art training.

However in these days, if you want to work in the creative industry you’ll find it is very important to be able to work digitally.

I hope you guys found this article useful! Leave your comments and questions below! Thanks!
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.
Before we get started I'm assuming that you have something like a graphics tablet or tablet PC that you can paint with.

If you don't I strongly recommend getting one. Now there are quite a few useful features in good painting software but for this article we'll keep it extremely basic. We'll use a brush that paints solid flat colors a brush that smudges or blends keyboard shortcuts to change the brush size and of course a couple of tools for choosing colors. 


This method is based on making the broad choices first using flat colors only. 

It's tempting to go straight to shading because that's when things start to look cool but if you want to make changes you can end up redoing a whole lot of work.

Using only flat colors means you can make changes quickly so it's a great time saver. The other big benefit is that you can forget about the shading and details entirely at least for a while and just focus on things like composition and color. So it's one step at a time instead of all at once; broad choices first then working down to the details. Which is probably a good principle for other aspects of life as well!

Okay, now when it comes to selecting colors most painting software will have at least two options. One is in the menu in the form of a color wheel or some color sliders that you can experiment with
until you get the color you want. The other is usually called the color picker or eyedropper and it lets you choose colors directly from your painting. 

This is something I use constantly especially after I've got a few colors on the screen to choose from. Picking and adjusting colors you've already used is way easier faster and more accurate than always trying to create colors from scratch. 

Now it's time to forget about things like composition and color design and just deal with blending or smudging.

I really like only having to think about one or two things at a time and I find that I can relax and enjoy this part of the process a lot more because a lot of the hard thinking has already been done and I'm just working with what's already there.

I recommend using a smudge brush that has a bit of texture to it so the blended areas don't look boring and plastic but if your software only has a plain brush to work with you can always just smudge a bit unevenly to add some variety and interest. 

Though one tip that I've read in a few places is to try using a larger brush size than what you're initially comfortable with.

A lot of us are perfectionists and we try to get more control by using small precise brushes but larger brushes often actually look better in terms of the blending and the process is a lot quicker. This is something I had to learn after reading that advice but I'm glad I've done that now. 

After the main shading is finished you can start looking at adding details and just polishing things up. You might switch back and forth between painting in blending just adding small bits of color and smudging them around.  


The blending brush can actually reshape areas of color as well by pushing one color into another. You can also soften some of the hard edges left by the flat color brush just by using a small size for your blending brush and just smudging along the harsh lines. So it's basically this you lay out the foundation of the picture with flat color then you do the main shading and last of all we add the details. swapping back and forth between flat colors and blending.

It's very simple and I think it's a good way to get started in digital painting but I also think it's good for more ambitious art as well.

To give an example this weird clown picture started with flat colors well actually it started with a drawing where the characters were mostly figured out but the color work started with flat colors which was a really good thing since I ended up changing the background color the overall lighting (the direction of the lighting that is) and the whole shape of the picture. 


If I'd gone straight into shading I would have wasted heaps of work. For the shading stage I didn't actually use a smudging brush. 


Instead I used a brush that both adds color and mixes it with existing colors at the same time which can be a very handy tool I really like it but an ordinary smudge brush I think is better for the main
blending at least for me.

I also used some other software tools like layers and transparency that I haven't really talked about here but the main process was still just flat color then blending then detailing.

So that's it! I think it's a pretty simple method!
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.
Nowadays, we have computers printers tablets digital cameras typefaces digital art brushes and creative software tools which help bring our imagination and design to life.



Technology has and will continue to change the way we create. Enabling us to experiment and explore an endless dynamic of visual effects and methods to create and communicate more complex concepts messages and achieve more sophistication in our design.

Today it is common for a designer to create work predominantly on computer creating logos, branding, magazine, layouts, infographics,  D models, web design, social media and motion graphics to name a few.

For the next generation of designers and even existing designers today it may be natural to wonder about the usefulness and importance of traditional techniques.

As designers it will help us to think of drawing a serving two functions One to carefully construct and complete a piece of artwork.

If you want to draw hand lettering graphic novels, cartoons, character designs, portraiture and more illustration and art related work you would require a good level of drawing and rendering skill.

Function one: let's call this Drawing to Render Art.

The next function To think about a design idea and communicate it visually.

If you're conceptualizing design ideas perhaps for logo designs, magazine layouts, storyboards, web layouts or advertisement posters you will require a certain degree of skill in sketching and if you are presenting design direction for other creatives to follow you will require skill in scamping also referred to as drafting.

Function two: let's call this Drawing to Design.

So two functions there Drawing to Render Art and Drawing to Design.

As a designer it will help to think about drawing in that regard because as a designer you should only really be concerned with drawing to design.



What's the difference you may be wondering?

Well we will be covering that shortly In my experience a designer should have good skill in drawing to design but not necessarily a good skill at drawing to render art.

In the design industry today most designers will not  be required to create finished pieces of artwork through drawing. But will always be required to come up with creative ideas and concepts for design
and will often express them through sketches and scamps.

Now in a professional environment like a design agency any design work with heavy illustrative execution would normally be tasked to an illustrator who specializes in drawing to render art.

If you're learning to become a designer I would say focus on drawing to design. If you can bring your thoughts and ideas from your mind and project them onto paper you can practice design. To sketch and think visually is the essence of design.

This is one of the most important and creative parts of the design process. In my experience sparks happen on the page!

During the sketching process Ideas are invented ideas! Ideas are crafted discovered and start to shape a direction concept or possible design solution.

You should only use the computer when you have an idea on the page. So the first type of drawing a
designer should be well practice at is sketching.

To be able to sketch will be able to communicate your ideas visually.

Sketching is a great method to render your imagination fast and bring your initial ideas out of your mind to rule out anything you feel may or may not work and to progress and evolve ideas.

So let's take a look at some examples.

First we have some rough sketches for some page layout ideas for a brochure looking at possible image and typesetting compositions.



Next we have some sketches for a logo type design exploring various routes and ideas.



Next we have another example for a logo mark design based on the DNA structure looking at how it may move grow and change to create multiple logo permutations to create a logo system.



Next another logo type design example exploring various routes and ideas and again design sketches for a logo mark exploring a variation of what appear to be map tag shapes.



Lastly we have sketches for a leaflet plan here we are looking at how the design will unfold with possible layout options.



So what we see in each example are rough ideas.

A designer will be thinking fast and trying to discover an experiment with possible design solutions before working up and developing ideas on the computer.

Each example may be rough but here you can clearly see what the designer is thinking. This is really the level at which you will be required to sketch.

To see some more examples of design sketches simply type 'Graphic Design Sketches' and 'Logo Design Sketches' into google images. There you can see lots more examples to get a better understanding on sketching for design.

So how do you get good at sketching?

Well if you don't feel confident sketching I would encourage you to practice and harness your technique.

If you can nurture your skill in sketching it's really going to help with your design process. Get a sketch pad or layout pad take it everywhere you go and sketch your thoughts and design ideas.

Practice drawing shapes grids layouts and typography, and soon you will be proficient in general shape and form sketching, which will help you sketch your rough designs.

Sketching is something you could be practicing all the time, and sketch as much as you can.

To sketch and develop your ideas use a graphic pencil range of markers thin medium and thick tipex and a range of colored markers.

Now depending on what type of ideas you're sketching be it for layout logos or patterns, use either a clear white graphic layout pad or a grid pad.

This simple equipment works really well. It is relatively cheap and easy to replace. Once you feel an idea is working on paper as a possible design solution only then take it onto the computer.

Now there are many benefits why you should sketch your ideas before taking them on to the computer. Drawing to render a finished idea or created on computer may take hours whereas a quick sketch can take you minutes.

When working in teams sketches can become the discussion point when you have something  visual and tangible in front of you it makes it easier to talk about that idea with others such as clients senior designers or creative directors.

To quote Paul Arden "Rough layouts sell the idea better than polished ones".

Every time at a meeting always sketch initial rough thoughts out and show clients or other designers. This helps engage them and see their reactions and get feedback.

Many times through this collaborative process creative solutions have been discovered.

As a designer myself that predominately works on computer I find sketching the most organic and fluid part of my thinking.

When I designed for anything before I jump onto the computer I usually start on paper thinking visually sketching up my ideas and exploring how they may or may not work. Ideas seem to flow much better sketching on paper than trying to build them from scratch on a computer.

So the next type of drawing a designer should be well practice that is scamping.

In the design industry scamping has quite a practical role. If I want to present initial design ideas at a meeting in a more clear fashion I will create what is called a scamp drawing also referred to as a draft.

Scamps are used in the industry to communicate specific design direction. A scamp can be a simple doodle or a more developed crafted drawing.

Because these drawings are used to give clear design direction they are typically more refined than the rough sketches.

These are often clear line drawings and can include color with markers. Depending on how much you want to communicate and to what detail you can draw your scamps accordingly.

These are also used to brief and give visual reference to other creative professionals such as web developers,  D modelers,  Illustrators, photographers , animators or art workers.

So let's take a look at some examples.

First we have a scamp suggesting the orientation and structure of a leaflet. Here we can see the direction for photography and composition.



Next is another leaflet example. Here we can see more clear direction for layouts of type and image.




Next is another scamp example suggesting the layout of a leaflet cover and page layouts.



Next is another scamp example suggesting the layout of a leaflet cover and page layouts.



Next is a scamp giving direction for a photo composition for an advert and to the right is the photo result taken from the scamp design.



Next is a scamp for a poster design suggesting product and design composition and type layout.



Next is a storyboard scamp for a short advert



Next is another scamp example for a leaflet layout design.



Finally we have a series of scamps suggesting design directions for a business card, a letterhead and brochure page layouts.



So here we have a range of scamps showcasing different styles techniques and approaches What they will all do is express clear specific design direction.

Compared to the rough sketches we can see more detail to communicate more direction here.

To see more examples of scamps simply type design scamps and advertising scamps into google images.

Here you can see lots more examples of how scamps are drawn and used in industry.

So how do you get good at drawing scamps?

Now unlike sketching you will require more skill and technique here. When it comes to drawing scamps you will want to take a little more time and focus on clarity.

A technique I used is draw and trace. First draw a design on layout paper using a pencil. This can be really rough like a sketch then draw over your pencil sketch with a fine marker with clear lines to
simplify your initial sketch.

Once complete rub the pencil away and highlight any focal points of your design with a bold marker to suggest hierarchy.

Remove any mistakes or errors with TipEx. If the result is still a little rough trace over the drawing until the end result is clear and precise.

With my line drawing I can then fill in with color using markers or scan my line drawing onto the computer clean up and add color using brushes in Photoshop

This technique works well but does take a little practice.

So skill in drawing for design will really benefit you in the industry at university or college you will always be encouraged to think about your design as sketches before jumping onto the computer to make the final result.

Clients love to see an idea come to life and employers really like to see how you can come
up with ideas.

It's great to have examples of this in your portfolio. This shows that you really think about your design.

To conclude Does the graphic designer need drawing skills?

The answer is: Every designer should have skill in sketching and scamping drawing for design but not necessarily skill in drawing to render art

So what are your thoughts? Do you agree with my conclusion? Do you think designers need drawing skills? or do you think we don't need any? Also what equipment do you use to do your drawing?

Be sure to share your thoughts and experiences in the comment section.
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.
If I was to ask logo designers what their five biggest bugbears were with logo design they'd all come out with quite a few similar ones to these five mistakes which affect logo design the most and can basically make for a very poor logo design.

Logo Designs

Number one: Suitability.

Now how often do I see logos that have been designed because it's what the business owner likes? I could probably have lost count on how many times I've seen that.

suitability
Now yes it's your business and you want to like the logo that you have which is selling your services or your products but the logo's not for you.

The logo is to attract new customers, and your logo should be designed for them shouldn't it? Or Shouldn't be designed for you?

You need to study who it is you're targeting and you need to find out where they hang out what colors do they like and where do they, how do they spend their social time?

By building up a picture of your perfect customer then you can build a brand identity that specifically targets them.

If we want to sell our services to as many people as possible we need to have a target and be very specific. You'll have more success with that type of person and you will get residual sales from other people who maybe the logo isn't specifically targeted at but by building an audience then you will start to creep your brand out sideways with that audience.

But by creating a logo which is designed just for you then it's precisely that it's just for you and it's not going to help you attract and build a customer base.

If you're a designer designing a logo for a customer or you are hiring a logo designer make sure that the logo is designed for the audience that it's aimed at and not for the business owner.

Number two: Designing your logo as a bitmap.

If you design your logo as a bitmap graphic it's going to look great at the size it was designed at but if you want to make your logo bigger for some signage or for going on the side of a vehicle for example, you're going to run into problems because bitmaps the bigger you make them the lower the quality.

vector bitmap raster
They start to get all pixelated and blurred.

You can go smaller that'd be fine, but if you want to go bigger it'll not going to work.

What you need to do is that when you have your logo designed make sure it's a vector graphic.

An EPS file designed in Adobe Illustrator or Corel Draw or something similar, because with a vector graphic you can resize it to any size you want size of the moon and it would not lose any quality and you only need that one file.

That one file can be sized and saved for whatever you want.

With a bitmap graphic if you want different sizes you're going to have to create that file at different sizes and it's a lot more work as well.

So Make sure when you're having your logo designed in a vector file format.

Number three: Making your logo design far too complex.

You get your logo designed and it looks great you've got everything you want on there. But if you want to make your logo quite small how do you think that complex logo's going to look?

complex logos

It's going to be really difficult to make out all of its details at very small sizes.

Ideally your logo should be simple. Look at all the big brands: Nike, Apple. They're just so simple.

You need to think that way too when you're having your logo created.

Try not to over-complicate things and boil down your brand identity to its simplest form and then you could always get in the more complex messaging through your marketing.

You don't have to get everything into the logo. It doesn't have to say exactly what you do
all in one place.

Get something which is going to be recognizable works well on a page or on a screen
and you can build around it.

Number four: Using stock images and clipart in your logo.

Now this isn't something that a professional logo designer would do well at least I'd hope not. But you will find that if you go to the competition type websites for logo design or cheaper ones like Fiverr you run the risk of the designer.

They'll pull them off and they'll add some text and they will pass it on to you and you're none the wiser. You're happy you love it and you think it looks great and you go and start using it.

The mistake is that stock images have very tight guidelines and one of those guidelines is that you
cannot use stock photography as part of a logo to trade off of.

So please double check that when you're having your logo designed that the designer is creating your logo from scratch.

Now even from scratch you want to make sure that they're not copying someone else's artwork or a piece of stock 'cause that's just as illegal it's going against copyright if they have that trademarked
you're in serious trouble and you could end up being fined for an awful lot of money.

So make sure when your logo is being designed that it is completely 100% original.

Number five: DIY logos.

If you need something designed use a professional designer. There's certainly cheaper ways to get your logo designed like designing a logo for yourself but if you're not professional you're just shooting yourself in the foot.

diy do it yourself
You should really be taking the advice and services of a professional designer who will make sure that what you end up with is exactly what you need.

Now there's a difference between wants and needs but they will make sure they give you what you need for your brand.

Please don't be tempted to tinker away yourself if it's not your professional career. I'd say the same

as well by using places like Fiverr and competition websites.

Those tend to be populated by amateur designers and you will run into some of the problems which I've already mentioned in this article because they're not entirely up to the grade of creating a professional logo design.

Contact a professional designer and they'll be more than happy to have a chat with you find out what it is you're looking for and you know give you a quote and let you know what the benefits are of using them as opposed to someone who doesn't quite know what they're doing.

these are top five common mistakes in logo and brand identity design. There are a lot of others and I'm sure I'll touch on those in future articles as we go through and really explore the world of logo and brand design.

But if you steer clear of those five mistakes mentioned you're off to a really good start and your brand identity is going to look spot on.

I hope you found this article useful! Thanks!
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.

10 Tips To Success In Your Architecture Career. Apart from having the right degrees, experience and license (in USA) there are ten things an architect can do to encourage success.


1. At any stage of a career, exceptional work is key to success. Good work transcends barriers to entry.

2. A good portfolio and resume will get your foot in the door.

3. Make the right contacts (Spread your NETWORK to make them) to get into an office you can thrive.

4. Be persistent.


5. Get through the early years of drudgery. From stair details and schedules to endless hours of drafting. Interns pay their dues.

6. Be patient. The architect does drafting, visualization, project management, office management, design, specifications, contracts, client relations, marketing, and construction. If you're meant to be an architect, you'll find something you enjoy.

7. Find a good boss. If you work for an architect that values diligence they'll trust you.

8. The harsh reality about architecture is that some successful architects start out with wealth or make wealthy friends. they simply get interesting opportunity sooner or more often.

9. Word of mouth is important and reputation matters. Get a job, do it well and you'll get more.

10. Take on as much responsibility as you can. Trial by fire is painful, but it makes for a better architect.
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.
An architect can perform many roles including design, specification writer, construction observation, ombudsman, and even in some cases construction, but for purposes of this article I would like to focus on design.

Architect definition

According to one definition from my apple computer dictionary the architect is a person who is responsible for inventing or realizing a particular idea or project.

Another definition states that an architect is a person who designs buildings and in many cases supervises their construction.

Finally, Wikipedia's definition works well. An architect is a person who translates a users requirements into a built environment.

To summarize then, an architect is someone who:

Invents. 

Design buildings.

And translate the users requirements into a built environment.

In a way all three definitions fall under the category of design.

Lets talk about all these three things separately.

First: An architect Invents. 

An inventor creates something out of necessity that does not already exist.

In a way every building, every house, every skyscraper, every thing architects create, if its original, its called an invention.

A building becomes something of an invention by virtue of the specific requirements of the client. Its utility lies in its unique function for the person or people it is designed for.

Second: An architect designs.

To design is to plan with a specific purpose in mind. Designing implies a kind of thoughtful planning relative to a set of parameters.

All kinds of things are designed after they're invented like Vacuums, sneakers, printers, headphones, telephones, chairs, tables, silverware, and of course buildings.

The architect designs the building after its conceived or invented.

Thirdly: An architect is a translator 

He translate a users requirement into a built environment.

When you first meet with an architect one of the first discussions is about the program. The program is essentially a description of everything that will be going into the building.

If its a home, the program includes the number of powder rooms, bathrooms, bedrooms, how many car garage, etc. If its an industrial building the program includes machinery, offices, technology, etc. If its a skyscraper it includes use, number of occupants, utility spaces, executive suites, number of floors, etc In simple terms the architect takes the program and turns it into a building.

All these three items: Invention, design and translation fall in under the category of design each is vital to the role of an architect.
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.

Whats great about the job is what architecture is in history, what it aspires to be in the future and most of all what the training and doing exposes one to an architect's life.



Architecture is about many things. Its about making form, story, music, and inspiration, its also about illuminating ones life with philosophy, sociology, psychology, material science, engineering, mathematics, history, construction, and in the end making something out of nothing.

These are the reasons architecture is a great job that can enrich your life.

You'll heard many complaints that the business of designing buildings, running an office and keeping an architectural firm solvent can simply be overwhelming. And this can be true.

The education of an architect prepares one to become a designer, but it may be that you simply do very little design work as an architect.

The truth is, design is really a very small part of what the architect does and unless your in a position where you can dictate that design is what you focus on most, your in for a quite a shock.

The job of an architect involves doing a lot of technical drawing and writing as well as research. It also involves an incredible amount of coordination and organization. Being an architect may also require real people skills.

The architect can work with large numbers of subcontractors and consultants and should be able to work well with other people, particularly contractors in the field. Not to mention their most important job, Managing the client.

The architect also needs to be able to manage the business and employees if They've got them. In fact all these jobs can be exactly what an architect does with no time for design at all.

This why the business of architecture can be so different from the job and in the end a bit unfulfilling.

So understand: Architecture is many things not just design.
FreeCreativeDesign provides tips and tutorials for designers about graphic design, web design, digital art, architect design, fashion design.

Explore and discover ten unique houses designs of the word's most unusual and extraordinary houses.


The Upside-down House

When you first look at this house you surely believe that there was an earthquake in the area. 

Most Unique Architectural House Design

This house was actually built to be that way, it's located in Poland and designed by Patron Daniel Czapiewski this is by far one of the most unique architectural designed homes in the world. 

It took 114 days to build and the workers had to take constant breaks as it was quite nauseating to be inside.

Unique Architectural House Design

Visitors are also reported as getting seasick after being inside the upside-down home but may look like someone's idea of a fun project. 

The upside-down home has a very symbolic meaning it symbolizes the fall of communism in Poland and how everything turned upside down.

The Cliff Haven House

Just looking at this house design from outside it's just unique.

Unique Architectural House Design

Phil Houghton and his wife Barbara managed to barrel their life throughout the rots with rustic style which makes it all the more charming after blasting a wedge from the cliff though designed the interior with three bedrooms.

Unique Architectural House Design

inside the 2,100 square foot space all overlooking 52 acres of Montezuma Canyon.


On top of the unique interior Barbara and Phil have cultivated an amazing orchard full of delicious fruit flowering all year round. Who wouldn't love waking up to this view every single day.

The Hella Dome House

All about going green interested in solar energy yet if so check out the hella dome. 

Most Unique Architectural House Design

This bio-climatic solar home is seen in elation France designed by the architect designer Eric Vassar the house is designed as a giant three dimensional sundial on a fixed angle and the sun's movement. 

The hella dome uses solar energy in winter and then saves it in the summer. The coolest thing is that the house provides free heating in the winter as well as natural cooling in the summer it's the perfect digs for somebody who wants to save the earth and isn't too worried about privacy.

The Hobbit House

Sometimes the best things come in small packages like this hobbit home wrapped in grass and immersed in nature this little house is a case in point. 

Most Unique Architectural House Design

This house is built by Simon Dale who did everything by himself with no experience at all this home was built with maximum regard for the environment and with the cost of just three hundred pounds it only took four months to build. 

Most Unique Architectural House Design

This hobbit home is in Wales which represents the place from the movie "The Lord of the Rings" it's got to be one of the craziest houses ever built.

The Transparent House

If you think you have nothing to hide then you can try living in this transparent home this is designed by su Fujimoto.

Most Unique Architectural House Design

A whole new level of natural light located on a populated street in Tokyo Japan!

This 914 square foot house was built like a tree house with layers of living spaces, the exterior of the home is totally transparent the walls between the rooms are all transparent and even the ceilings are transparent so there's a great opportunity to get vitamin D from inside the home.

Most Unique Architectural House Design

The only room that is not visible from the outside is the bathroom. Privacy is the only thing this home missing.

The Flintstones House

It's a single-story house in Malibu California that was inspired by The Flintstones cartoon its original owner was Mr Clark.

Most Unique Architectural House Design

The inside and the outside of the home looks exactly similar to the cartoon "The Flintstones". The house has one bedroom and two bathrooms and the whole property sits on more than 22 acres. And everything looks like it's made of rock

Most Unique Architectural House Design

Eventually Mr Clark sold the home for 1.78 million dollars this was half of his original asking price.

Rich people must not want to live like The Flintstones 

The Mirror Cube House

Tree houses are so cool but this one which is a unique form of hotel accommodation in Sweden takes it to a whole new level by maintaining a unique clean Scandinavian design.

Most Unique Architectural House Designs

This amazing hotel was designed by a team of architect designers, with a particular structure that's constructed from a lightweight aluminum which features walls made of reflective glass.

The interior is made from plywood with a birch surface the six windows provide a stunning panoramic view.

Most Unique Architectural House Design

A 12 meter long bridge leads up to the tree room, the mirror cube is a 4 meter wide square hide out among the trees camouflaged by mirrors that reflects the surroundings making it almost look invisible from the outside.

The mirror cube offers excellent accommodation for two people with the living room double beds, toilet, lounge and a roof. all rooms have free Wi-Fi what more do you need.

The Giant Seashell House

Many of us wonder what life would be like if we all lived in a seashell and that was the exact inspiration behind the unique crafted Nautilus.

Most Unique Architectural House Design

This home is located in Mexico City it was designed by architect Xavier associate in 2006 the house is shaped like a seashell and it has a giant wall with colored mosaics which gives it a rainbow effect when you're inside not only from the outside even the inside of this home looks like a real seashell this is one of the most unique architectural designed houses in all of Mexico.

Most Unique Architectural House Design

Unfortunately it is not open for the public. 

The Karat House

Narrowest house in the world! It is located in Warsaw Poland and designed by the architect designer Jakob Chesney.

Most Unique Architectural House Design

It's built in an alley and it's just 48 inches wide in its widest area and in the most narrow area it's just 28 inches this home contains a kitchen dining room bathroom with a shower and a bedroom with a single bed there are stairs that lead up from the ground level and there is a ladder which connects room to room.

Most Unique Architectural House Design

This is the world's narrowest home but what it lacks in width makes it up and uniqueness so it's not exactly built for those on the larger side of the spectrum.

Which one would you choose to live in? Or which one do you find the most unique and extraordinary?

Let me know in the comments below !